There are comments in the code that gives you an idea on what to change.Īlso, if you want to use AIS, unpack it into the mission folder and uncomment the appropriate lines in RscTitles and CfgFunctions. However, since a couple of patches the description doesn't appear in the lobby anymore, and must be placed in Attributes -> Multiplayer -> Lobby -> SummaryĮdit CfgDebriefing according to your wishes. Replace the strings with your name, the name of your mission and a short one-liner description. Some stuff is off-limits, so here is a run-down of what you could be changing:įHQ_AUTHOR, FHQ_MISSIONNAME, and FHQ_MISSIONDESCRIPTION are three macro definition at the head of the file. Make a screenshot, cut it to 1024x512, and save it over loadScreen.jpg for a personal touch per mission.ĭescription.ext can be modified in several places. In images there is a file loadScreen.jpg which is usually mission dependent, unless you are boring. The file resolution must be a power of two, i.e. 512x512 or 256x256 You can generate PAA files using the Arma 3 Tools "TexView" program. logo_ca.paa is the Team/Author logo, in our case the FHQ logoīoth must be square, transparent PAA files.cia_large.paa is the clan logo, in our case it is the CiA logo.Inside the "images" folder, there are two images you might want to replace Items you will want to replace permanently Grab it from the BIS forum or from the workshop:Ģ. Since that is a moving target, it's not included here. The template can use AIS Wounding System by Psychobastard. Furthermore, it allows the users (if CBA is loaded) to adjust view distance based on the map the mission is taking place on this setting is saved and applies to all missions using the FHQ framework.
By default, if you copy the mission.sqm, it also supports several spectator slots as well as three Zeus slots. The template supports two headless clients out of the box, as well as provide some visually interesting quote/intro screen and a vast library of functions ready-to-use.
If you want to use it, feel free, and it would be nice if you mentioned it in the mission briefing or on your workshop page. This template has grown over the years, and we're making it available without any implied support.
Here it is then, and a few hints and tips on how to use it: I was recently asked whether we would release the FHQ Mission Template.